The Lost Ring is part of a gaming genre called alternate-reality games that blend online and offline clues and rely on players collaborating to solve the puzzles. Find out who the sponsor is - you will be surprised!
Monday, March 31, 2008
Saturday, March 29, 2008
Casual games and ads
Casual game developers even have a name for their malady -- the "99% problem" -- so-called because for every 100 people downloading a casual game, on average only one actually pays for it. The other 99 take advantage of the usual 60-minute "free trial period" and, once that ends, they move on to another freebie. In effect, the casual games industry is being supported by only 1% of its fans, a situation that has been fairly consistent over the last four years.
Friday, March 28, 2008
Paramount To Expand Video Game Business
Officials from major movie studio Paramount have confirmed that the company is to expand its games and interactive division, with plans to more directly oversee and finance future games, based both on new Paramount movie properties and films from its back catalog.
Sam and Max Season 2 finale
Detective duo tackles the devil in What's New, Beelzebub? - first screens and trailer released
Is PC Gaming dying
Every couple of years — usually after a fresh crop of consoles hit the market — the drumbeat starts to sound: PC gaming is finished. Consoles are where it’s at...
Games market in china
San Francisco, CA, March 19, 2008 – Pearl Research forecasts the online games market in China will exceed $3.4 billion in 2010. The market grew more than 60% to reach $1.66 billion in 2007. These findings are contained in Pearl Research’s exclusive 130-page “Games Market in China” study.
Allison Luong, Managing Director of Pearl Research said, “The year 2007 exceeded expectations with the market growing more than 60%, driven by compelling and diverse content, free-to-play games, and rising demand for leisure and technology products. Chinese-themed and advanced casual games are expected to drive revenues in 2008 and beyond.”
“A key trend to track in 2008 is rising average-revenue-per-user (ARPU). Certain online games are reaching $7 to $12 a month in average-revenue-per-user, significantly higher than past averages of $5 or less per month. I believe there is still room for average-revenue-per-user to grow, as game operators enhance monetization efforts from free-to-play games,” said Allison Luong.
Pearl Research’s key findings:
- China’s most popular online game, Netease’s “Fantasy Westward Journey” has 1.66 million peak concurrent users, followed by Giant’s “Zhengtu Online” with 1.52 million peak concurrent users. Successful MMORPGs can be highly profitable. Game operator Giant Interactive generated the majority of its $209 million revenues from one title, “Zhengtu Online.”
- Game operators in China experienced strong revenue growth in 2007. The biggest gainers were game operators Shanda (up 49% to $338 million), Giant (up 274% to $209 million), The9 (up 30% to $175 million) and Perfect World (up 593% to $95 million). Coinciding with the revenue growth was a wave of initial public offerings (IPOs) by game operators Giant, Perfect World, NetDragon and KingSoft.
- The study also contains highlights from Pearl Research’s Phoenix Generation reports, consisting of more than 200 one-on-one, personalized interviews conducted with Chinese youth. One key finding is that games are a social phenomenon, with gamers often playing casual games to connect with friends and flirt with others. Gamers cite cheating and account thefts as a top reason for abandoning a game and seek out game operators with a reliable reputation.
Pearl Research’s “Games Market in China” study provides an in-depth analysis of the Chinese games market. The report contains 2006 to 2011 forecasts; inhibitors and drivers to growth; deep marketplace analysis; profiles of key market players; and strategic conclusions. Please call (+1) 415-738-7660 or email research (at) pearlresearch.com to inquire about this report.
Comcast agrees not to interfere with file-sharing
From CNN - Comcast Corp., an Internet service provider under investigation for hampering online file-sharing by its subscribers, announced Thursday an about-face in its stance and said it will treat all types of Internet traffic equally.
Thursday, March 27, 2008
Wednesday, March 26, 2008
GameSeekr Update
Hello all
Tuesday, March 25, 2008
Monday, March 24, 2008
Saturday, March 22, 2008
Death of consoles
Alex St John, Co-Founder and CEO of WildTangent talks about PC gaming and impact on consoles as we know it.
Friday, March 21, 2008
Risk on Campus
GoCrossCampus is profiled on NY times.
Every player is allocated a number of armies each day and must coordinate attacks, troop movements and defensive maneuvers with teammates. Players can move their armies once each day, and the game software calculates the result of clashes with an algorithm that gives a slight edge to defenders.
Be sure to check out Turf , weewar as well...
Thursday, March 20, 2008
Search in games
This was an earlier article around search in games. The last few years have seen a tremendous increase in the number of games published across multiple platforms. Everyone is a gamer now. How do you find what you want? Search on gameseekr.com.
Monday, March 17, 2008
Thursday, March 13, 2008
Logler publishes the top 10 casual games every week. This is a compilation from various portals. Top 10 does not really say much because i doubt the total casual gaming audience restricts itself to just these sites. But its indicative of the type of games people like.

